NVIDIA’s AI Finally Solved Walking In Games
In this video, Two Minute Papers unveils NVIDIA's groundbreaking AI system, Trace and Pacer, designed to revolutionize character movement in games and simulations. Moving beyond traditional 'floating capsule' animations that lead to moonwalking bugs...
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NVIDIA’s AI Finally Solved Walking In Games
In this video, Two Minute Papers unveils NVIDIA's groundbreaking AI system, Trace and Pacer, designed to revolutionize character movement in games and simulations. Moving beyond traditional 'floating capsule' animations that lead to moonwalking bugs and robotic NPCs, this system employs physically simulated agents with 20 motor-driven joints. Trace, acting as the 'brain,' uses a diffusion model to generate adaptive paths, while Pacer, the 'muscle,' controls the joints against gravity. Trained with adversarial reinforcement learning, these agents achieve incredibly realistic, physics-based movement, naturally adapting to diverse terrains and body types. The innovation extends beyond gaming, offering vital realistic pedestrian simulations for training autonomous vehicles.
https://youtube.com/watch?v=_uo7CXd33Uc